Forum Replies Created
Actually, as we have “Push” system that allows to not get stuck, green areas could just consider “Player Vs Pet” not allowed…
It prevents to player to “Kill an NPC with pvp turn on in green areas, and just get a random infamy from hit a pet in crossfire”…
Maybe different fishes for different foods?
It’s always beautiful to see people who wants to take off wellington from game, just because they cannot reach them through power abuse, more than “troll” reasons…hahahaha’
Players who want to troll, wants to troll, not play the game…He will build in wellington, and quit at 2-5 repair time, cause repair takes time…
BR server it’s just ok…there was a Troll Tribe once, but it last only 1 week because high cost…they went to gale, and lost everything even being a tribe, so they quit, power abusers who lost the interest because they just wanted to troll game, not play…
Developers make pets, a great castle, but still you guys want to take off wellington for your PK purposes…Domination right? That’s all most of you want…Wellington don’t let you dominate over everything and everyone, cause people can just stay there and grow up , even slower than normal…
What bothers you?
Wellington have 20% exp reduced over the total, myst cost for almost everything, no chaos, no underground, 1 bioma only, no underground, LVL 80 CAP…What more? People start at wellington, but to grow up they don’t stay…
It’s true we have pro players living there, but people who want to stay out of pointless server wars…that just want a roling play, and not an killing play…
You all camp in market square, do traps over gale, power abuse players, make tribes to take down players who don’t like your ideias, create chaos for raid and level up assassin for bad porpouses, to “wellington need to be improved” bah…
I just want to keep equipments out of wooden boxes to give some value to craft system.
What’s the point to use 200+ Steel, using gold, spending all my sweat stuffs and time leveling up a good smelting and crafting level, if I can just level up questing(who have a great exp) , and find that with alot better runes in a underworld box? Without gold or material spended.
+1 to the ideia!!
My point is, there’s nothing more than take equipments to compete artifacts ranking, because for an example, a “Lv. 100 Questing” player, already have +10 copies of all items with at least 2-4 runes at level 5(or 10) , so what’s the point on losing items?
It just affect newbie ones, cause it’s pointless to lose items, and go down underworld and take 5 item replaceable or even better than the ones you lost with facility…
And underworld 100 for ascending players with 40-50+ DMG and ww3, isn’t something too great to reach…going in a team then, I don’t need to speak…
Instead of balancing armors, we just had a “underworld avoidable” NPC with 10000 HP and 25 ranged fixed damage(if not count dodge), maybe because a player complained about “hitting harder and defeating too easy”.
Particularly I do prefer an npc with a good A.I, armor and spell rather than a NPc with High HP numbers.
When I go down underworld without any spell, I avoid for sure killing Yeti, and yes I already had a experience to almost kill it and a shroommie heal it.
Player asked about a better solution for shroomie heal, and DEV’s listened them, maybe with further updates his HP would be nerfed to turn in “Armor and mechanic” instead of just high numbers.
I like to respect npc’s like ghost blade and mind flyer, that even with 1/3 yeti HP, do more kills and scare more… xD
At this point of game with “blue stars, artifacts, gold..” I think a server wipe is too bad.
Of course, there are alot of newbies that wanted this, to balance the game to their starting gameplay, but instead of killing 100+ players total amount server in exchange some new players, it’s really a good point create a “Full Release” server, that’s gonna be just a new server as “USW2” was created, and remain all the other server live and updated too, so there won’t be any complain about “Rankings, gameplay or power abuse” in the Oficial release, cause old servers don’t comepete with new ones or new ones with old, so it’s all balanced.
Use heavy armor+shield+dagger+2 Grass Band with Stained and humming(just for fun)
Also, you can use an “Iron Duster” at maximum 50 floor, but not after that…maybe at this rate you’ll already find tentacles, that will give you a hard time(or even death) if you don’t use a shield to block their projectiles….You can use it if you have a decent HP and Hunting to also train your armor taking damage without shield, so I find it a good option too…
The point to future be a dead server is the fact it resets…
An FPS reset to start over…and MOBA reset to start over…but a MMORPG Sandbox it’s hard to be redoing everything..
You’ll have a good amount of people playing it at first, but the problem will be after that…after someone take an artefact…after someone take a higher level or upgrade, or after someone raid someone with high gold and see that he will eventually lost it to the server reset…
So, it’s a ideia that need development, cause it’s hard to see an MMORPG starting over and surviving too long…
Why don’t you guys just pop a Global Message ideia of create Two Tribes to fight each other in order to get territories??
So, both of them creates the same size of the base in the three bioma(ice, grass and desert) each different side of the map, and the objective is “Raid the base and get the gem” , so the two tribes could be “Red One” and “Blue One” for an example…so there are already blue and red gem…
But this thing requires organization to be implemented by the own players…
*The rules could be “Red ones and Blue ones are free to do: PK, PK- steal, Raid… only to Blue ones, as blue ones to Red ones.”
So with this, people will enter blue and red knowing rules.
*What if a Blue traitor enter Red and raid it?
1-First of all, there’s no elder on this war tribes, only leader, and the leader must say global any member it joined.
2-Inside towers, walls and doors will be constructed by 1 alt only to both sides, and this alt should never be used online until the battle ends with a winner and start over, so with this, even if a blue member betray and raid his old tribe, tower will shut him, and after that, will red trust a traitor?
*How to be sure anyone will troll and open the inside walls ignoring rules?
1- As I said, all will be constructed by 1 alt(with preference an alt with 5 stars open and 50 construct to all walls have the same HP)
*What is allowed and not?
1- Dragon scales are free to be used as well gold, cause both tribes could farm freely until they find theirselves.
2- War is “Blue vs Red” , so don’t take your lost battle against one person, to your personal tribe to solve, or even to your strong or manly friends. Votes can be done inside tribe chat to kick this player or suspend for some hours/days from war.
3- Outside players from war raiding the tribe walls should be warned(if the tower let xD ) that it’s a war castle and maybe recruited(why not?)
4- To be an organized thing, all new member should know the rules and all people will follow the rules (even the leader)
5- No sided tribes are allowed to help.
6- Resources could be dropped inside the bases, but it’s not recommended, because it’s free to anyone to take (in war times all resources are needed xD )
It seems impossible, but there’s a good way to do a war like this on server…
I see no bad point to do a “PvP Server” as a new one, and let all the other ones as the way they are.
But the only point that will remain is: Why do this?
We currently are having pve updates clearly because, pvp is destined to don’t have more updates…
Basically is crit+glowing+dmg+dodge+last spells(caraway is an additional)…..so there’s nothing new about it..
In my opinion it’s fine to open a server to this, but it’s almost destined to be a dead server…
With alot of PvE like underworld, it’s almost getting empty on some hours on server…
I think people are waiting for the new map, and more dungeons with new NPC’s at desert and ice, rather than just a (not)newbie boss only with the same drops…
+1 to the PVP server to who like it
+1 to PvE and PvP updates
+1 to new maps, dungeons
+1 to CHAOS story to be update(map, dungeon, more different Chaos Clan Npcs, Chaos Itens, Equipments, Spells to Chaos and Spell to players from chaos….)
+1 to New itens, equips, more crafts, structures and mechanics
I’m not saying DEV’s need to do it now, I’m just supporting this ideias, cause I know that programming and correct some bugs takes time, and we are waiting for great news :3
Karnaa, I think 5% it’s already fine currently, so more than that could be too overrated with 200 levels.
Traficante let’s think about this is also an mmorpg, so mmorpg’s are supposed to be infinite, not locking levels and stucking people at some level, but to have an infinite gameplay, like underworld.
This is not a console game that you play 100-200 hours and finish it, it’s supposed to take years of gameplay. If I know BR server only have 1 year of duration as it seems, so you’re telling me to do the easiest thing of the game, to ascend…
Man, ascended person only become stronger every hour it plays…What is nice is to put 10 blue stars, and feel your 1 million myst taken only to release the stars, fade out with your reincarnation, and do it whatever you want futurely, this is nice.
Did you at least read the topic?
Friend or not, PM is send to any person.
As ‘CptHubris’ said, it’s more applicable to track trolls and power abusers by knowing when they are online and they are offline, than just PM you.
DEV’s created “/block” command for this purpose, to block people to PM you.
It’s true “/friend” tells anyone that you’re online, but how about “/who” too?
I think this “/friend” tool works very well this way to avoid player killers, raiders and trolls by the way it is currently.
In addition, could be interesting to these bonus be based on weapon level.
For an example:
-Sword Increases attack speed:
-> Lv. 20 = 0.2x
-> Lv. 40 = 0.4x
-> Lv. 60 = 0.6x
-> Lv. 80 = 0.8x
-> Lv. 100 = 1.1x
So with this we could take off the vision that “Weapon level only gives damage and (fake)hit rate”.
So bonuses according to the weapon level.
Casual players can play forever…
Hunted players can play forever…
But you are only looking the “newbie” word and wanting the game to be full PVP.
Man, if you knew the Brazil, you’ll knew that there’s no need to be hunted to be killed, what we call ‘power abuse’ , or don’t you know about that?
No, I’m not an hunted person, I was used to be the server merchant, and merchant we don’t kill, and I was almost killed because ‘the person just wanted, without a reason’.
You must understand that everyone is a veteran until comes a tribe to raid that person, after that, you can be the top 1 in everything, that you’ll be the newbie who is successfuly raided.
There’s no safe base or house that hold on a full tribe raid.
Reasons that this a way bad idea:
-There are maps up and left of wellintgon.
-It’s a map against power abuse
-There’s already many costs to live in there, BR is almost empty because of that
Now you answer me, do you even live in wellintgon? Or you are just mad because your prey run there?