Forum Replies Created
Calm down swan, are you mad about something related to wellington?
Because, if you don’t use it, I understand it, I created this topic to players who use it, especially, newbies.
I mean, it’s unbearable to a newbie player to construct in wellington, cause 10 structures would cost 400 myst to construct, and 40+ myst per repair.
I’m not focusing on you guys, calm your angry. Wellington was constructed to home newbies and now to home pve players with serenity.
But serenity took down newbies from wellington by his high cost. Don’t get me wrong, it’s better for a old player to take easily 100k+ myst to repair his house and take his own cost down with serenity and myst spent to repair his own house, than a newbie player….
So now, more than never, the point is create a ascended alt with power enough to rapid farm wolf cave, and it’s ok.
Read the topic when I said “Unbearable to newbie” before distill your madness over people.
-Yeah Focus, I know it’s based on repair level, but what I meant to say is: Serenity get % to reduce myst cost, but for newbie players, percentage don’t make any effect, cause they have low values…Serenity have a huge update over 10k+ myst cost, but for players under 20 myst cost, it’s nothing but an useless math downgrade system over myst cost….
RandomHardcorePlayer: I Have 200 Reincarnations!
*PermaDeath+lag+spawn bug+mandatory damage screwing up defense*: Hold my beer…
I already told in previous topics, PVP should be optional to don’t have abuse.
Taking advantage to Serenity system, you could “accumulate” serenity time, not for staying in green areas, but for staying in “/pvpoff” for too long.
Serenity could be used to players don’t be attacked, but everybody will insist in terms like “go play minecraft” or other games who make some balance between pvp and pve will to fight or not…
Imagine if ADM’s just put Chaos to Teleport like Lich to force them to PVE them without their will? How many complains would have about it until someone just construct +100 towers over years of gameplay and just say “stop complaining about, just play the game or move to another” ??? It’s the same thing, pvp players who doesn’t wants to let players choose between pvp or pve, it’s just that ones that didn’t like the first pvp experience, but endure it to make the same to others repeating the cycle, that’s why game stay almost empty in some servers when “pvp abusers” known log-on to play the game…
+1 to players with 24+ Serenity time can’t enter in any mood in PVP (Kill, Be Killed, Execute, Raid, Heal With magic or bandage infamy players, Loot other Locks)
Also an add-on: “Construct ANY structure in WHITE AREAS(Except in UNDERWORLD) will take 120 minutes from Serenity player, to prevent gale construct trolling by immortal players)
Actually myst cost is broken for low level players.
It’s a serenity system based on serenity, but any math should know that percentage with low numbers in a system that uses “long” instead of “double” to don’t give decimal numbers, makes some problems, like “Lv. 10, 48h Serenity, MYST COST: 40 , REPAIR COST:4” it means, with this new system, we can count on our finger the amount of people who continue to lives on welligton, even being a newbie…
It’s now more whortable to construct with and 0 repair alt, and repair with high level account, than use alts…it means, in certain ways, wellington became a pro zone haha’
Was I the only one who liked this interface update?
Clear Screen without too much pics, showing FPS, Coordenations, Exp percentage for each ability you level up, HP percentage and also a 120fps(even animation being faster than real server check poison damage)…I liked that interface.
Actually Ahnna, HP cap already been reported as a bug, cause people was abusing that for real.
I didn’t start game yesterday, I play for so long and experienced many bad things.
Servers aren’t losing players just because we’re on school/work/university, but also because the game at all don’t have mechanic.
PVP: MACE + Light + Combo Spells
PVE: Mace/Sword/Axe + Light + Combo Spells
Chaos level 120+ : Mace/Sword/Axe + FrostBite5 + Combo Spells
Why don’t you think some people who got too far in underworld, aren’t going deeper like PolarStar?
Maybe because the combo of new updates: 3x more MOBS amount + New TRUE DMG mobs + LAG don’t let them continue on their journey…
And most of them already have store of useful equipments for PVP and PVE, it means, an MMORPG who ended..
->If you ADD Sorcery + Elemental, you can open doors to new gems, new forge, new runes and a new journey in search of different mechanics of PVP and PVE…
->If you Nerf chaos damage and add Spells, you’ll make learn how to play properly, instead of just trust in COMBO SPELLS+CRIT+DMG in 1-3 combos.
-> If you take PVP and PVE out of commom 1-3 weapons/armors, you’ll make people invest some of their time at it..
-> If you add a AURA SYSTEM, you can futurely add it to SUPPORT PLAYERS or even to WEAPON SLASH ANIMATION for supporters who would make players to donate more, it’s basic, if programmer can do “Aura” for npc’s, he’ll just need to add it for players and items.
PVP need a Balance, Underworld need a balance, Armor and weapons need a balance or people wouldn’t come here and make recent topics about power abuse and game problems about ‘lose items to lag’ or strange npc parameters.
If someone shares your internet connection they will be get as “same ip” on the game as you, also more than 3 alts should force this too.
Try to restart your internet machine and close and reopen your game browser/application…
Sometimes, just turn ON/OFF your own device/computer connection, also works…
NOTE: Turn on/off your device connection even fix faster the “heartbeat” bug than wait to the game to turn you really off when it comes to happen.
*HeartBeat: when you are kicked out of the game and try to log in, and they say “you are already logged in”
Now imagine, you reset, have a high myst cost and it’s now trapped inside your house…sad isn’t?
In cases like this, when this comes to happen in Wellington, Send a ticket in support section and an admin will help you inside of the game, deleting the signposts, and maybe doing something about the wellington troll player.
The maximum thing this player got was his time taking myst to troll, admin time to enter and easily remove this structures, and maybe a temporary (or permanent) ban on account for behaviour on forbbiden zones.
Focus, that is the way you train repair precisely, but let’s talk the truth, to reincarn, you don’t need to have the level, only be top skill, but you need to do the same exp work..
Well, for the first reincarns you barely need exp to level “26-29” in some skills to get to level 60-69…
I made a test with 955% exp, and the hit exp is: 32.
It’s the same as mining, or you reincarn on it first, or you’ll live on these activities if you let it to after 100 reincarns, that you next reincarn level will be 160+ and you’ll need more than just some skills at level 30-35 to reach the required level….
I’m trying to help the mechanic, but I’m seeing that everyone(who reincarn and is 50+ reincarns) wants to spend weeks doing a simple activity.
It’s Ok. I showed in topic ways to change repair view, to spend overamount of flint on server and also help to players think twice before doing a 20×20+ base or house just for fun…
Keep the same then, as well who did 100+ Reincarns and don’t have a single star in RESEARCH, and don’t have any support to change how to train it, because old players knew it was impossible, but choose to start a new account to do it first because first reincarns are easy, instead to find better and comfortable ways to everyone to level up it…
Please, don’t make this game like “browser image mmorpg” who have 200+ servers, but all of them don’t have players, so when game takes closer to end, they merge servers to make players challenge in ranks each other…
As TwinShot said, we need to improve the current ones…
I think the game is going in a good way, like felshire in last update…
A level 70 wants to kill level 10-60 , but level 100 joins to stop level 70, so level 70 complain about “cap pvp” and abuse.
The real problem is based on the title: “Power Abuse” , in an open pvp (restricted to gale, cemetery, snowtop and uw) you’ll be always in the free will of a dominant tribe or a player will.
Unfortunately, this won’t change, not because I’m a future viewer, but because alot of topics were created like this and most of them were answered by “that’s the game point” , “go play minecraft if you don’t want to be raided” , “pvp is on for that” , “make your own tribe”…
And ADM’s aren’t wrong to not interfere on it, cause players that make their world on the game, the game just need to balance the “Combo Spells HK” and the thing that system protect some “Not Upgraded HP PvP Players” to receive the real damage, but deal the real damage….
Ahnna, at uw 100+ with:
-Lich: 75 mandatory damage
-Vampire mandatory: Your life based damage , so bigger your HP, more damage it hits (45 mandatory at time)
-Dire Wolf: 25 mandatory damage
-Assassin on your back: 150 mandatory damage
-Beholder: 40 Mandatory damage
-Mind flyer: what is armor?
Just pointing, mandatory damage doesn’t matter if you have 999999 DEF (if it was possible) the damage won’t change…
Despise Vampire who always hit you and ignore your shield block, your only survival change against these damages are SHIELD BLOCK and DODGE , nothing more…HEAVY ARMOR MITIGATION don’t work on mandatory damage…
So I ask you, have you never gone deep uw?
Actually, again, have you read my post? xD
Do you guys have reset on repair?
Have you tried to get reset on repair?
Have you imagine how much structures are needed to reset on repair? To let it top skill…
You literally need to have a 20×20+ base or just go in gale repairing random houses or bases because the exp don’t worth it…
Now tell me, have you guys tried it? Or is just a normal activity that you do for fun?
I understand that Ahnna, but I’m not taking off the repair activity, you will repair normally without flint 1 wall at once, but to repair many walls you need flint.
This change don’t affect newbies, cause repair will work normally, newbies have small house, so it’s nonsense argument that “will affect newbies” , cause everyone need a repair kit…
This change is for people who have larger bases and of course, large flint resources…
As I said, have you undestood my point in topic? haha
There’s no need other than lazy, to repair a 4×4 or 7×7 house with flint, unless lazy haha now 10×10~40×40 bases full of rooms, of course they need….And if they have so large bases, they will already know that…
It’s now like a “guest” just start today and make a 30×30 base with 3 layers of wall and get affected by this change…
OMG The only thing I see here is “omg I don’t want to farm flint…” , have you ever farm a Gold Rock? It’s almost purely flint…people told about ‘3 years of gameplay to get 200 resets’ , so you guys want to farm 1 day to repair your base for 1 year?
Why is there a decay rate? Have you guys played on “Super Decay” version? 12-24 hours to any structure gets cracked, and it got OP so much that ADM changed it to the current one…
Yeah, it’s hard to get at least 6 flints, right, but 6 Flints = 6x EXP = More repair percentage, instead of this boring repair task and nonsense (Repair 6x, get 1x exp and consume x1 flint) , super rock isn’t?
You guys read my topics and really doesn’t get the real point…
You are seeing the present….
People are stocking 100000 flints and selling it because there are flints spacing out in some servers…
Change flint consume like this implicates in:
-Spend Current over amount of flint
-Try to reduce some OVERMAP bases with OVERWALL layers like “3 Walls” just because his OVERAMOUNT of flint let him farm daily 400 flints a day and repair your whole 40×40 base with 250-300 flints, so it’s ridiculous(in future you tend only to acumulate)
-Increase value of flint : yes, people are paying 200:1 ~150:1 in Wood, Stone and house resources, if you farm 200 rocks, you get 1-5 gold…so people want easy things..sad, stop being lazy
-The “6x” exp isn’t about lazy, it’s about “being possible” to level up this horrible activity, and also make some sense to “GIVE EXP PER STRUCTURE REPAIRED”