Kaylovespie

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Viewing 15 posts - 151 through 165 (of 167 total)
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  • in reply to: About new patch #1144
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    Just wanted to chime in and correct some things because I’m seeing some negative opinions and assumptions that don’t reflect what we see.

    The patch was not meant to cater to veteran players in tribes, but to newer or solo players. So it makes sense that veteran tribes have mixed feelings, and newer or returning players have more positive feelings.

    It’s hard to get solid constructive feedback from these long posts sometimes. A concise post with a few sentences would bring attention to your concerns more effectively. From what I can gather someone found a flame demon on level 4 and then assumed the UW was now out of reach for newer players.

    It seems like older players have forgotten what it feels like to explore as a new player, but we simulate this on the test server (with different levels and equipment). If you’ve played roguelike games you know how fun and exciting it can be to see something scary that you weren’t expecting and then have to choose another path. So yes, there is 1 single flame demon on level 4, because the new UW generation algorithm has a rare chance to spawn something a bit harder for the current floor. If that one flame demon is killed it may not show up again for days or weeks. The changes in the death penalty allows players to be a bit more reckless if they choose to fight. The vast majority of NPCs on the early levels are bats, skeletons, and snakes – even more than before. There are also more mercy statues than before. All of this means it is easier and more exciting for new players to catch up. Older players who gained their skill levels through previous patches will eventually die, balancing the game even further.

    Thanks Native for posting publicly. I know most of the positive feedback we receive is in private because people are hesitant to argue with some high level players, so it can end up like an echo chamber in these threads.

    We are seeing less macroing and alts, which people will agree is a good thing even if it means the game shows less players online. Many new players don’t have the desire or know-how to macro so this evens the playing field even more.

    If everyone’s goal is to bring in more new players then we should all be hyping the positive aspects of theses patches that JVH works hard on (and still does his best to be excited about despite the negativity). You can still be positive with constructive criticism, like when Native expressed he likes the locks idea but is worried they might be too hard for new players to get.

    Spreading the word and assisting new players are the best ways to raise the population right now. I made a post on reddit recently that brought in some new people, but even then a current player pasted some negative opinions from here onto the reddit post for some reason. This is very counter productive if we are trying to bring in new people with a fresh perspective. The feedback we are most interested in right now is from new, solo, or returning players – if you’re still worried about posting publicly then JVH and I are happy to keep receiving your emails and PMs.

    The patch notes said adjustments would probably come soon, any balancing depends on the data JVH collects. If you are worried the numbers are off for something, let us know in a short message. If we haven’t addressed a particular concern it’s because we are either aware of the issue or the data says that the balance is fine. Thanks everyone!

    in reply to: Bugs on September 9: Bows and Graphics #1099
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    There were 2 unannounced server resets

    JVH did not restart the server, these were crashes due to a problem with bows specifically. All bows were affected by the crash fix. The vast majority of server restarts are announced beforehand, so you can assume it’s a crash otherwise.

    I’m not in control of the server restarts or crashes, so it’s only a coincidence when it happens while I’m online.

    JVH says the black screen problem is a rare bug with sprite container boundaries being stretched farther than the browser can handle. It’s on his to-do list for client updates.

    Lastly, today all knitting needle stacks were reduced to 2 to clean up the server a bit 🙂

    in reply to: Dueling Arena #935
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    The duel statue bug is being looked into. A temporary fix has been implemented that will hopefully block any further deaths. Generally, any loss due to server glitches is final and characters cannot be brought back from the dead. Though in this case, some of Sephi’s skills were able to be restored. She said this topic can be closed now. Thanks everyone for testing and posting your bug reports! 🙂

    in reply to: Avatar hair for bald people not displaying correctly #926
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    I let JVH know and it looks like it’s fixed now, thanks! 🙂

    in reply to: Dragon Scale Patch Discussion #806
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    If you have new insight into an old discussion, it’s best to make a new thread instead of bumping an old one. Will close this thread for now.
    I’ll try to get the official forum rules up by next week.

    in reply to: Supporter #780
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    Oh it looks like there was a mix up with the characters, you should have the perks now. Thanks for letting us know and sorry about that!

    in reply to: RAFT! #764
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    Thank you, Captain! We appreciate your positivity and encouragement 😀

    in reply to: Delivering NPCs using a Raft #763
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    That’s a good point, thanks for the suggestion!
    JVH is considering making NPCs unable to control raft or move until they’re on land.

    in reply to: Disconnects #741
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    I know JVH considered solutions to this way back before permanent login was put in. He found several exploits that could be abused with invulnerability solutions – faking disconnects to buy time for yourself and call for help (against both players and NPCs), advanced exploits with alt training and NPC manipulation, etc.

    The best solution he found was to make players fight back automatically when disconnected. With that said, he does want to ensure the server can detect disconnections as quickly as possible, so I know he will be investigating that to see if there is anything more he can do from the server’s end.

    Dying is a huge theme of this game, so much that sometimes it feels like a ‘learning to cope with loss’ simulator. Though I know it can be extra frustrating when you feel like it was out of your hands.

    As always, thanks for testing and sharing your ideas.

    in reply to: Top Skills #690
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    Also, for those who haven’t noticed, you can now PM players in forums.
    Just click on their avatar and there will be a link to send them a message 🙂

    in reply to: No avatar at forum #684
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    You’re right it was a bug – I let JVH know and I think it’s fixed now. Thanks!

    in reply to: No avatar at forum #665
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    The forum avatars update when you connect to the game, so try refreshing/connecting again.

    in reply to: can't connect #589
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    Seems like your phone IP is different from your computer’s IP, so I think your network is the issue.
    Check you router or firewall settings maybe?

    in reply to: can't connect #587
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    Looks like you were finally able to log in. Was wondering if it was a firewall issue that blocked the servers IP or something..

    in reply to: can't connect #564
    Kaylovespie

    Lvl 2 London
    Skeleton
    Posts: 173

    Try this fullscreen link and see if it helps.
    http://www.mysteralegacy.com/play/full.php

Viewing 15 posts - 151 through 165 (of 167 total)