irukandji

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Viewing 15 posts - 1 through 15 (of 101 total)
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  • in reply to: Suggestions #9326
    irukandji

    Lvl 106 USEast
    Skeleton
    Posts: 120

    Magic sounds interesting but not sure how well it would work into the dynamic of the game, we already have archery.

    Maybe armor pen like runescape?

    in reply to: Underworld Deep Recall suggestion #9321
    irukandji

    Lvl 106 USEast
    Skeleton
    Posts: 120

    That ohshi- mmoment of danger in games is what makes ’em fun.

    Also we need the fire department, stat! for this thread

    in reply to: How to get level 100 assassin over night! #9296
    irukandji

    Lvl 106 USEast
    Skeleton
    Posts: 120

    Well if that’s the case, this will be used/abused a lot. Rip.

    Also, @kaylovespie you and Admin seem to be avoiding this thread like the plague http://www.mysteralegacy.com/forums/topic/locking-people-out-of-accounts/

    I’ve heard through the grape vine people are locking Admin’s and your account.

    • This reply was modified 5 years, 9 months ago by  irukandji.
    in reply to: How to get level 100 assassin over night! #9291
    irukandji

    Lvl 106 USEast
    Skeleton
    Posts: 120

    +1 @admin

    in reply to: Locking people out of accounts #9223
    irukandji

    Lvl 106 USEast
    Skeleton
    Posts: 120

    this needs to be fixed, how dumb

    • This reply was modified 5 years, 9 months ago by  irukandji.
    in reply to: Loaded Towers Not Firing #9039
    irukandji

    Lvl 106 USEast
    Skeleton
    Posts: 120

    I’ve also noticed that once someone is infamous, their own towers will not protect them from someone who is attacking them.

    If this is not a bug, it is very very stupid.

    Please fix, thanks.

    in reply to: Suggestion: Chat box redesign / pop-outs #9034
    irukandji

    Lvl 106 USEast
    Skeleton
    Posts: 120

    UPDATE: Some players have expressed concerns over /ignore not working on players they’ve put on /ignore in their tribe.

    The ability to have an /ignore’d tribe mate needs to implemented.

    • This reply was modified 5 years, 10 months ago by  irukandji.
    in reply to: Suggestion: Chat box redesign / pop-outs #9033
    irukandji

    Lvl 106 USEast
    Skeleton
    Posts: 120

    UPDATE:

    Also, I think it would be a good idea to have ‘Elder Chat’ in the game for tribes.

    in reply to: Suggestion: Chat box redesign / pop-outs #9030
    irukandji

    Lvl 106 USEast
    Skeleton
    Posts: 120

    Yeah I didn’t think of the UI/game restraints, not my field of expertise lol.

    True, you may miss out on messages, but what I was also thinking now is that on the tabs they’d have popups of numbers, sort of like a text message, or blink, to alert you of new messages.

    But yeah, not sure if that is possible with the current UI as you stated. But it would be nice to see. I’ll have to give Albion’s chat system a look see.

    • This reply was modified 5 years, 10 months ago by  irukandji.
    in reply to: Suggestion: Chat box redesign / pop-outs #9026
    irukandji

    Lvl 106 USEast
    Skeleton
    Posts: 120

    Yeah xD. But oh, the spam >_<.

    So, what do you think of the suggestions in this thread, eh?

    in reply to: Suggestion: Chat box redesign / pop-outs #9022
    irukandji

    Lvl 106 USEast
    Skeleton
    Posts: 120

    Click Deaths http://www.mysteralegacy.com/mystera-legacy-leaderboards/?world=use#pane_deaths

    There were 36-37 according to Hub, so imagine all those death messages, all that spam, rip?

    View post on imgur.com

    in reply to: Suggestion: Chat box redesign / pop-outs #9020
    irukandji

    Lvl 106 USEast
    Skeleton
    Posts: 120

    Due to player hoarding ‘sleepers’ in his base, those who stopped playing, and were punched from their beds into his base..

    He now let them all be killed by his towers, which spammed a great deal of chat in USE. This happened around 11:27pm EST.

    We need really a way to sort chat, tabs for death messages etc.

    in reply to: No PVP on new maps. #8732
    irukandji

    Lvl 106 USEast
    Skeleton
    Posts: 120

    Those that will cry and whine when killed, or killed in an vulnerable spot, can go play on the PVE server.

    While those who are okay with PVP and not going to rage *ahem* the first time they are killed, can play on a server and enjoy it.

    in reply to: No PVP on new maps. #8726
    irukandji

    Lvl 106 USEast
    Skeleton
    Posts: 120

    @xxvaliantxx your posts seem like you are complaining about PVP, so why wouldn’t you want a PVE server?

    Judging by your comments and recent forum posts, you don’t like PVP.

    in reply to: No PVP on new maps. #8716
    irukandji

    Lvl 106 USEast
    Skeleton
    Posts: 120

    We have 9 servers already.

    If @admin you need to retain players by making Wellington and more PVE maps, just make a PVE server.

    Really

    All these PVE maps are upsetting a lot of your player base.

    Pretty sure 100% of people would agree on a PVE server, so the other servers can be full PVP with any new maps.

    • This reply was modified 5 years, 10 months ago by  irukandji.
Viewing 15 posts - 1 through 15 (of 101 total)