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I know it can be a bit confusing, but quick trait and fast trait are two different things:
Quick speeds up all actions by 100 milliseconds
Fast adds +60 movespeedthe exact text has to be:
come
not
"come"
if that helps
A few things:
=Your chat setting should be set to “Local” (or the little textbox icon, not the signpost, mail, or globe icon)
=The pet you’d like to follow you needs to be currently loyal to you (Check its info page, if it’s not, feed it food until it’s loyal). Loyalty drains by 1 every day, so feed it frequently.
=If you want a single pet from a group to follow you, have all pets “stay”, then target the single pet you’d like to follow you and have it “come”.A passive movespeed buff is given to low level players in order to help them navigate around the world in the beginning.
New players levels:
0-9 get an invisible +150 movespeed
10-19 get an invisible +100 movespeed
20-29 get an invisible +50 movespeedThe moment you reach level 30 and beyond, your base movespeed will be back down to 1500.
Raw movement speed is 1500 and maximum is 1750. Any bonus movespeed above 1750 will counteract any slows applied to the player.
Movespeed bonuses come in a few different forms:
=Each level of exploration = +3 movespeed
=Each tier of Humming rune on an equip = +8 movespeed
=The trait “Fast” = +60 movespeed
=Carraway (consumable item) = +100 movespeed (decays quickly over tiles walked)If this happens in the future, try tapping either CTRL key as when you tab/click out of the game while accidentally holding CTRL, it’ll assume it’s still held down. CTRL is the hotkey to stand in place while changing directions with either WASD or the Arrow keys.
Yooo, this is really cool! Nicely done
To confirm, smithing exp is swing speed dependent making bone superior as you stated.
The poison clouds act as a game of Memory. Their hit doesn’t land until about 1.2 seconds after the gas appears, so remember where it was, and stay out of those squares.
It’s not as if you should be prioritizing dealing damage to her while the gas is active either since the hit lands right before her shell effect drops. Take that time to instead pay close attention and dodge the hit, then regroup.
RedactedAs for flooding global, I rest my case ^
Weighing in here as another USW2 resident:
I /ignored you for the same reason that I /ignored CLegend, not your gameplay but your vulgar and hateful comments and constant flooding of global chat. I gave you fair chance in telling you how upset flooding global made me and others. At first you were apologetic but recent events tell me you aren’t sorry at all for your language.
I don’t even bother to report you anymore because I’ve gotten to the point where you just aren’t important enough for me to pay attention to. The only time I will is when someone PMs me and tells me you’re causing a massive fuss. I unmute for a few minutes to see if they’re telling the truth, remute, and report.
Side note: Crying about people not selling you aloe is kind of a side-effect of loving being seen as a hated villain. Why would people actively support their killers?
If you know what you’re doing, you can get your myst costs as low as 2 myst per 5% repair on structures in Wellington.
You just need to be willing to think outside the box a little.
Tier 5 costs 45%,
I would have to guess that it’s 55, 65, 75, 85, 95, 100 for the remaining tiers.Lets take example
I have to beat skill cooking 0 blue star with 83,800 exp (lvl 30) and i have 1 blue star at huntingIn this example, you’d need to get Hunting to level 33.5 or so for it to be higher than cooking.
Love the breakdown here Seryn, the chart really lays things out nicely! To someone unfamiliar with carning though, I could see where it’s really difficult to know where and how to plug in their own numbers to an example…
I use a lot more free-form methods for knowing when something will hit top skill by using references to other skills. For example:
A skill with:
0 blues from level 0 -> 30
1 blue from level 10 -> 33.35
2 blues from level 20 -> 35.7
3 blues from level 30 -> 41.1
4 blues from level 40 -> 49.1All share the same eligibility to be top skill within a few experience points.
Obviously… this is all through trial and error and requires me to be constantly paying attention to when the top skill actually rolls over, but using this “progression of scaling” gives me at least a rough ballpark of what i can expect the next requirements to be.
At my stage of things, I’ve been using much higher leveled base skills:
0 blues from level 0 -> 47.0
1 blue from level 10 -> 50.1
2 blues from level 20 -> 54.4
3 blues from level 30 -> 58.3
4 blues from level 40 -> 62.6
5 blues from level 50 -> 68.1
6 blues from level 60 -> 74.3
7 blues from level 70 -> 81.7
8 blues from level 80 -> 89.8
9 blues from level 90 -> 99.1If for some reason I wanted to carn a more time consuming skill to level like digging, I might be tempted to bring all of those levels down a little so that I could have an easier time getting it to top skill.
Hope this helps!
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