BloodShot

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Viewing 15 posts - 1 through 15 (of 72 total)
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  • in reply to: Suggestion #14118
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    +1 Agreed 100%

    in reply to: New Runes #14117
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    Theres already tough for more defense. I feel like each rune lvl of vampirism should give 1.5% of dmg dealt (not total life) at a 10% chance of succession. This would give a max of 15% on a 1 handed item or gear and 30 on a 2h weapon.

    (Keep in mind if you deal 100 damage with your weapon you will only heal for 15 health)

    Vampirism should only effect equipped items and not spells.

    +1 to everything else

    in reply to: A new leaderboard list. #14116
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    +1 to global leaderboard. That would be badass

    in reply to: ARCHERY DUMMY #14115
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    Simple fix.allow players to target a dummy like you could a mob or player so that we can shoot them from a distance. Multiple people could train off the same dummy.

    in reply to: what's better? reinc or ascend? #14114
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    Both are good.make 2 charrs, one to reinc and one to ascend. Use your ascender first and work on combat skills and things u dont want to have reset on ur carner like mining, chopping, repairing, crafting, knitting, etc. Use ur reinc as either a soldier or a farmer or if enough time is invested, both. You can use your ascender to get the materials u need to make your reincarnations easier.

    in reply to: Some Suggestions #14113
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    Make seasonal servers

    +1

    I also think they should allow gem bonuses to go beyond 100

    +1

    leaaderboards account for blue stars

    +1

    Artifacts should have a unique glow around them signifying a special item

    +1

    Unique bosses in ssd and snow tops

    +1

    Remove tilling

    -1 why remove a exp giving skill?

    Spear’s to have some natural arm pen

    +1

    Turn arena ruins into an actual arena for staking items or gold

    +1 and give option to use as a normal duel statue for fun

    (remove welly!) (remove Alt banking max weight or drop items upon log out)

    -1 to max weight & item drop on log out. +999999 REMOVE WELLY!!!

    Nerf glowing altars or accommodate with further OP gear beyond like UW floor 150

    not familiar enought to up or downvote so ill go with +-0

    Poison arrows. Ice arrows (add snowball’s add poison extract)
    Cross Bows

    +1

    Day and night cycle. (every 12 hrs) different monsters at night

    -1 im blind irl and that would make my eyes strain

    Increase Savagery by 1 more upgrade to a total of 50% crit

    +1

    and finally RELEASE or Promote the game

    +1 PLEASE PROMOTE!!!!!

    in reply to: Killing Spree #14112
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    This post seems as relevant as;

    “Today i planted some seeds. The seeds turned in to bushes. I foraged the bushes.”

    in reply to: Tribe Message of the day. 'MOTD' #14111
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    +1 to origional post

    -1 to radio; would be inconvenient and no one would bother using it

    in reply to: Crafting Books #14110
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    Someone stole the idea right from my head, +1 @ making 1 time use scrolls out of paper.

    in reply to: Top Rank Increasing #14109
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    +1

    in reply to: This one is about cooking (why not kooquin?) #14108
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    U need to add the pepper 1 at a time

    in reply to: Combat Rework Potential #14107
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    +1

    I think pickaxe and spear should share the same ability as far as the 100% armor pen for 5 sec(assuming this effects only the weapon) and as ann addition i think knuckles could give a 10% chance to do a 1 second stun effect. On a side note knuckles are useless foe pvp. I had like 40 unarmed and went to atk a noob half my lvl just to have none of my atks go off as i followed hin with twice his speed. No i did not “miss” due to low precision, its just that while a target is moving the game rarely registers the target being close by. Knuckles only work in pce due to the mobs staying still or following u while moving.

    in reply to: (Firenerd)Too OP? #14106
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    Have u considered mining in UW?

    in reply to: raids! #12631
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    – 1 to sieges and anything that makes wall breakage easier, my team can already raid pretty much any base on the server in a few hours of them sleeping so needing to be on guard any more than most already are would be detrimental

    +1 to better walls, as i said earlier raiding is too easy.

    in reply to: Southern Pass Banker Idea #12625
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    +1 i would make is so that banks work like market stalls, u have to pay a certain silver / gold weekly to utilize the banks and if your late on payments the bank holds your items (you never lose them) until you pay. This would make casual playing an actual possibility in this game to avoid going M.I.A. and losing your base and years worth of resources.

    regarding the payment of the bank itself; we would need some kind of balanced system to cater to noobs and veteran players. charging everyone the same to use the bank is unfair for newer less capable players and doing it by lvl/blue stars/dust would be unfair to the veterans. if anyone has a spin off or addition to this id love some feedback

Viewing 15 posts - 1 through 15 (of 72 total)