What happened to decay rates?

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  • #12270
    Jayn

    Lvl 85 USTexas
    Wolf
    Posts: 15

    I repaired my base to 100%, then my tribe base. Each about a half hour job. Then I chop&mine for a couple hours. I accidentally hit a wall with a rep kit and find out it was at 80%. Odd, I just did the whole thing… literal few hours after I repaired it. So I repair and lens some more and 2/3 of my wall is at 80%. 1/3 is at 98%. What. Is. Going. On. At this rate my entire Base would disappear if I logged off for 24 hrs. I’m baffled and concerned. It seems like decay rates change every single update but never balance out.

    #12271
    Dasquic

    Lvl 28 USWest
    Goblin
    Posts: 71

    +1 I’m interested to see where this post goes.

    #12272
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    +1 agree completely. The random decay rate (i assume to counter botters) is brutal and counterproductive imo. i understand that the dev wants to make sure that people don’t build massive bases taking up 1/3 of gaelbrook and then make it easy for the 1 person occupying that base to upkeep it. True big bases should be for bigger guilds, and true there should be some way to make sure everyone has ample space to build – HOWEVER, random decay rates need to go. Everything should decay at the same rate so that there aren’t doors, towers or walls that go missing after a day or 2 of not repairing. i think 5 days is a fair amount of time to make sure that casual players or adults with lives (relationships, kids, jobs, etc) can enjoy the game without being deterred by the fact that they MUST repair once every 3-4 days (i think)

    #12297
    Gh0stSh3LL

    Lvl 31 USEast
    Penguin
    Posts: 3

    +1 I’d like to know about the updates too. Logging in daily just to see half of my walls withering away& nature tiles the the middle of my base is getting annoying

    #12298
    PolarStar

    Lvl 300 USEast2
    Goblin
    Posts: 79

    Sometimes if you don’t repair a structure to 100% it will decay rapidly as if it was not actually repaired (All of it) even if you left one wall chunk at 98% it will consider itself not repaired and cause a weird rapid decay bug, which is why you MUST make sure it is 100% everywhere when you do your repair day runs

    (Tested and confirmed reason)

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