Home › Forums › Mystera Discussion › Underworld Deep Recall suggestion
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July 2, 2018 at 9:40 pm #9320
“fix OUR content and stop catering the game to the crybabies,” says the one crying. I’ve never recalled into an “death room.”
If you cant handle the underworld, then dont go there. The dev made ezpz myst cave just for players like you. :]
July 2, 2018 at 10:32 pm #9321That ohshi- mmoment of danger in games is what makes ’em fun.
Also we need the fire department, stat! for this thread
July 2, 2018 at 10:33 pm #9338I run UW daily, usually I am the one reseting the rooms though as no one on West climbs higher than me. That doesnt change my recalls being random and not once dying from them, I dont see the difference in placement from holes and depth recalls.
July 2, 2018 at 10:38 pm #9343Don’t worry SquirrelBoy I’m on my way to your floors already back to 160 😉
“runs daily” your inactive on west as it is. my logger shows me the times your entire dead tribe logs In and Logs out LOL
July 2, 2018 at 10:40 pm #9345It feels like Souize and Derick are letting personal bias cloud judgment. Multiple people, from multiple servers seem to agree with him. Me thinks y’all are salty.
July 3, 2018 at 4:40 am #9434Hey Souize! *waves at you from 190* you were saying?
July 3, 2018 at 4:59 am #9437I run UW daily, usually I am the one reseting the rooms though as no one on West climbs higher than me. That doesnt change my recalls being random and not once dying from them, I dont see the difference in placement from holes and depth recalls.
Being the player to go through the floors first actually makes it much easier compared to those who are recalling or falling through holes to floors that have recently been spawned with mobs. When you’re the player spawning the floors you don’t have to worry about recalling or dropping in to rooms filled with mobs until you leave without finding a new recall tile and even then chances are likely that by the time you go back the floors will have soft reset anyways. It’s a rather large advantage to be ahead in UW for this very reason and perhaps that might be a valuable mechanic in terms of competition in UW but overall I think this game has plenty of randomness to it already and the risk of dying for returning to what is basically the only form of a checkpoint in UW is in my opinion not great.
July 3, 2018 at 5:10 am #9438July 3, 2018 at 5:58 am #9441yeah falling through holes is no problem, you can heal uo etc, i have a specific way that i mine floors to make them safer, first thing i do when i fall diwn a hole is start healing and look for / start mining out a safe space.
never recall to a floor unless you have made it safe, mine out gaps in walls but never in the corners, mine the rooms in such a way that when you leave them the flayers will likely get trapped.
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