Home › Forums › Mystera Discussion › Underworld Deep Recall suggestion
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July 2, 2018 at 5:01 am #9239
Alright so I’m sure almost everyone who runs underworld <deeper floors here> has encountered this situation, you use the potion and you are thrown into an Impossible to exit/survive room, we all know what happens next Death
my suggestion is making Depth Recall potions teleport you to any edge of the map. This would allow safe entry and and avoiding any issues with the VERY BALANCED new monsters
I recalled into a room last night
5 Mind Flayers
5 Shroomies
2 Dire wolves
6 Ghost blades
plus whatever else was in there i failed to notice in a panicI Popped my shell 5 and started whirlwinding and dashing around the room to quickly look for an exit.
Now the kicker? That room had 3 more ghost blades which trapped me in a hallway of no escape
Please do something useful for us Older players, fix OUR content and stop catering the game to the crybabies
July 2, 2018 at 5:13 am #9240Some immunity to damage after using depth recall pot would solve this. like shell but longer. and works until you attack someone or for 30 sec
July 2, 2018 at 5:16 am #9241even damage immunity like you mention what happens if you have to kill stuff to clear a path? You lose that immunity and die.
My Solution solves it all
depth recall potions bring you to a random edge of the mapJuly 2, 2018 at 5:19 am #9242WELL FLAYED
July 2, 2018 at 5:44 am #9243Like the idea, laat time almost died like this too, and tgat wasnt even deep (around 75). my legs turn noodles when i have to drink that potion xD
July 2, 2018 at 6:05 am #9247July 2, 2018 at 7:05 am #9254+1
July 2, 2018 at 7:34 am #9259I haven’t gone deep yet, but yes please.
July 2, 2018 at 9:14 am #9262July 2, 2018 at 9:40 am #9265+1, recall pots are scary 😀
July 2, 2018 at 11:57 am #9275+1 instant death upon recall should not be a thing.
July 2, 2018 at 1:36 pm #9277I recall to 140 -166 and haven’t had any issues, I like UW being high risk high reward. Holes happen more frequently and have the same effect as a depth recall placement wise, I dont see why they would be changed to make it easier.
July 2, 2018 at 1:39 pm #9278+1
July 2, 2018 at 4:03 pm #9299Recalling to death rooms are terrifying, iv been lucky enough to always escape them, by making stuff drop aggro then running out of the room, i also minimise my recalls and make sure the hunts are long to minimize these risks but the pot could defo do with a 20 second immunity to get rid of the flayers and shrooms in a room, it would need to stop the flayer buff being applied too.
Another solution is to reset all mobs on a floor when a player recalls onto it and there isnt already a player there (often the case in deep uw) then they would all spawn in slowly as they do when you use stairs.
This and the dragon fireball thats killed me twice could defo do with a looking over.
July 2, 2018 at 6:52 pm #9315Souize you also wait till server resets UW each time because your a little B**** 😂😂😂😂
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