Underworld Deep Recall suggestion

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  • #9239
    PolarStar

    Lvl 300 USEast2
    Goblin
    Posts: 79

    Alright so I’m sure almost everyone who runs underworld <deeper floors here> has encountered this situation, you use the potion and you are thrown into an Impossible to exit/survive room, we all know what happens next Death

    my suggestion is making Depth Recall potions teleport you to any edge of the map. This would allow safe entry and and avoiding any issues with the VERY BALANCED new monsters

    I recalled into a room last night
    5 Mind Flayers
    5 Shroomies
    2 Dire wolves
    6 Ghost blades
    plus whatever else was in there i failed to notice in a panic

    I Popped my shell 5 and started whirlwinding and dashing around the room to quickly look for an exit.

    Now the kicker? That room had 3 more ghost blades which trapped me in a hallway of no escape

    Please do something useful for us Older players, fix OUR content and stop catering the game to the crybabies

    #9240


    Goblin
    Posts: 89

    Some immunity to damage after using depth recall pot would solve this. like shell but longer. and works until you attack someone or for 30 sec

    #9241
    PolarStar

    Lvl 300 USEast2
    Goblin
    Posts: 79

    even damage immunity like you mention what happens if you have to kill stuff to clear a path? You lose that immunity and die.

    My Solution solves it all
    depth recall potions bring you to a random edge of the map

    #9242
    H4CKER

    Lvl 18 SEAsia
    Turtle
    Posts: 6

    WELL FLAYED

    #9243
    Sirrus

    Lvl 17 USWest
    Skeleton
    Posts: 131

    Like the idea, laat time almost died like this too, and tgat wasnt even deep (around 75). my legs turn noodles when i have to drink that potion xD

    #9247


    Turtle
    Posts: 5

    +1, make the game great again pls

    #9254
    Petros

    Lvl 7 USWest
    Skeleton
    Posts: 157

    +1

    #9259
    Ahnna

    Lvl 79 USTexas
    Goblin
    Posts: 58

    I haven’t gone deep yet, but yes please.

    #9262


    Wolf
    Posts: 21

    +1

    #9265
    Paisley

    Lvl 77 USTexas
    Fallen Knight
    Posts: 335

    +1, recall pots are scary 😀

    #9275
    Wolf

    Lvl 146 USWest
    Wolf
    Posts: 17

    +1 instant death upon recall should not be a thing.

    #9277
    Narcissist

    Lvl 59 USEast
    Goblin
    Posts: 52

    I recall to 140 -166 and haven’t had any issues, I like UW being high risk high reward. Holes happen more frequently and have the same effect as a depth recall placement wise, I dont see why they would be changed to make it easier.

    #9278
    humpadoor

    Lvl 235 USWest
    Wolf
    Posts: 10

    +1

    #9299
    Malific

    Lvl 60 London
    Polar Bear
    Posts: 28

    Recalling to death rooms are terrifying, iv been lucky enough to always escape them, by making stuff drop aggro then running out of the room, i also minimise my recalls and make sure the hunts are long to minimize these risks but the pot could defo do with a 20 second immunity to get rid of the flayers and shrooms in a room, it would need to stop the flayer buff being applied too.

    Another solution is to reset all mobs on a floor when a player recalls onto it and there isnt already a player there (often the case in deep uw) then they would all spawn in slowly as they do when you use stairs.

    This and the dragon fireball thats killed me twice could defo do with a looking over.

    #9315
    PolarStar

    Lvl 300 USEast2
    Goblin
    Posts: 79

    Souize you also wait till server resets UW each time because your a little B**** 😂😂😂😂

Viewing 15 posts - 1 through 15 (of 24 total)

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