Home › Forums › Mystera Discussion › The Perfect Penalty
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January 17, 2019 at 3:54 am #13791
So, there is this fact that infamy clearly has no effect on pro players. They just walk around like it’s nothing and keep killing and then just go to ms house and swing for some time. Speed debuff is a well-thought, though it doesn’t help since one frostbite is enough to nullify the prey, or just dash to finish it off, or just keep using ww3 before that player manages to escape to a safe place. So i am to request for infamous players to NOT be able to use active skills -at least after a certain amount of infamy, we wouldn’t want anyone to die just because they can’t use shell to protect themselves after they hit a wall or something-. That way we could have a change of escaping from murderers and maybe manage to not get killed several times before we finally reach that shop we were gonna buy things from.
P.S.: I would like to add that a /pvp indicator is necessary in this game.
January 17, 2019 at 6:22 am #13792THATS A GOOD ONE
January 17, 2019 at 9:18 am #13793No, it is not.
Many so-called “pro” players voluntarily take on the burden of infamy for the server. To teach the spammers, scammers, raiders and troll (like the original poster btw). This would only make it easier for trolls to infamybait certain players and then kill them.
January 17, 2019 at 10:06 am #13796Hmmm… That makes sense kinda. But still I would prefer trusting myself and a useful infamy system rather than trusting someone with hell amount of power to ensure others safety
January 17, 2019 at 4:47 pm #13799January 17, 2019 at 5:57 pm #13807what about low lv players that accidentally get infamy and will die if they not able to use abilities
January 18, 2019 at 9:43 am #13814infamy speed debuf makes pvp impossible. with 20min infamy i cant catch 60 lvl player. this is pathetic, trained exploration (hardest skill to train) to feel like retard chasing 60lvl
January 24, 2019 at 4:19 pm #13915Yes, I think it is very well affected by infamy.
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