A map based on high difficulty high reward mining
no food dropping mobs
swarming mobs released in waves
no wood or clay (so no repair kits)
no straight lines(so dash is reduced in usefulness)
slow moving tiles
traps
no building
My reasoning behind saying no building is because it would force players to either go back once they hit their weight or continue while doubly slowed by burdened and slow tiles and possibly mud traps
I wouldn’t consider the Underworld high reward mining, nor really high difficulty. Well, I guess moderate difficulty depending on floor and such but…I don’t go deep enough for ghost blades and mind flayers.
Either way…not really that high of a reward, most rocks that spawn are grey/black.
the map i had in mind would be rewarding for endurance mining, mining for long periods of time but also hit the weak points of miners. As i understand it uw offers both food and the materials necessary to make repair kits and fires to cook food this is why you can stay there indefinitely. I suppose ideally it would be easy to get to but hard to get out. where uw is hard to get to high floors but easy to get out
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