Suggestion: Healing Rain damage Undead enemies.

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  • Author
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  • #5600


    Turtle
    Posts: 5

    Hey there. I think this would be consistent with other RPG games but perhaps you should make Healing Rain damage nearby undead enemies instead of heal them. Thanks in advance.

    #5601


    Skeleton
    Posts: 103

    But on the contrary, if it heals undead. Then it should heal living enemies.

    #5602


    Turtle
    Posts: 5

    Deadflag I don’t know if you read the post incorrectly but at present it heals both undead enemies and regular enemies that are nearby.. So I’m suggesting that it damages undead enemies instead of heal.

    #5609


    Skeleton
    Posts: 103

    I read it incorrectly, my apologies.

    I agree with you.

    😀

    #5612


    Polar Bear
    Posts: 34

    I agree! I also think the base healing should be lowered and it be scaled with your healing lvl.

    #5621


    Skeleton
    Posts: 181

    I was having some thoughts about HR repairing items / objects it touched.

    #5625
    Eska

    Lvl 85 USEast
    Wolf
    Posts: 16

    This would significantly change hunting in the cemetery/catacombs. XD But I kinda like it. Cleric/paladiny kind of thing

    #5627


    Skeleton
    Posts: 181

    Maybe reduce myst return for kills from it it it does happen. A boost in cost may be required, but whilst testing that’d affecting those who don’t use it to farm may be a smidge off.

    Or throw in a year or so of work and actually have a class / job system … ^_^

Viewing 8 posts - 1 through 8 (of 8 total)

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