New Runes

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  • #14021
    AngryToast

    Lvl 60 USEast2
    Wolf
    Posts: 10

    We really need some new runes. I think a couple good ones would be..

    Lifesteal (Vampirism) – For better balance make it a small percentage on hit to heal a percentage of health and put a decent cooldown on it like 5% chance to heal 10% health on a 15 second timer.

    Attack Speed+ (Flurry) – Increase your animation speed % on weapons to swing faster.

    Armor Bonus (Hardened) – Possibly add further defense, or even add a less chance to be critical hit.

    Damage to Attacker (Sickening) – Small chance for people attacking to receive a few poisoned damage over time, stacking up. It plays well into the new poison/antidote mechanic being developed.

    Anyone else have ideas?

    #14024
    AARC

    Lvl 140 USTexas
    Skeleton
    Posts: 127

    On lifesteal if its a rune u would need like 0.1-0.5 % of damage dealt to make it fair. or an ability book with a larger amount.

    #14036
    DraconicFox

    Lvl 35 USEast
    Wolf
    Posts: 23

    For a second i thought flurry said “furry” XD

    #14117
    BloodShot

    Lvl 85 USTexas
    Goblin
    Posts: 74

    Theres already tough for more defense. I feel like each rune lvl of vampirism should give 1.5% of dmg dealt (not total life) at a 10% chance of succession. This would give a max of 15% on a 1 handed item or gear and 30 on a 2h weapon.

    (Keep in mind if you deal 100 damage with your weapon you will only heal for 15 health)

    Vampirism should only effect equipped items and not spells.

    +1 to everything else

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