Health and Weapons and PvP

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  • #12845


    Penguin
    Posts: 4

    Health is low. The damage is relatively high. Skill damage is higher. Damage is overflowing, but I’ve raised Glowing.
    Heavy armor does not make sense. There are no weapon features. Only clubs.
    Once penetrated upward is very bad.

    Once you create a way to avoid fighting.
    Heavy is not heavy.
    Add a rune that can be used as an armor against glowing.

    I hope hammer is stronger than club.
    Reduced deceleration or shield success rate rather than penetration in clubs.
    Spear gives a penetration and the sword or ax bleeds.
    Knuckles, daggers also benefit from the speed of movement.

    #12850
    AARC

    Lvl 140 USTexas
    Skeleton
    Posts: 127

    if ur skills are high and ur hp is high u can have a lot of hp. our player candycan has maximun sb and armour an barely takes dmg. and heavy reduces speed but adds a lot of def.skills are everything.

    #12858


    Penguin
    Posts: 4

    I have more than 900 HP, 90+ heavy armor, 90+ shield blocks and 35 defenses. However, the Club of 70 Assassin 14 growing brings 50 damage and 200 skill damage.

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