Decaying Resources

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    lucas100vzs

    Lvl 119 Brazil
    Goblin
    Posts: 82

    Well, I think it’s interesting to resources have a more realistic decaying by time.

    For an example:

    ***ROCK***
    -Have 600 seconds decaying;
    -Have 100 mining hits;

    -> If anyone hit it, after 600 seconds the resource will be respawned in another place.
    -> If anyone hit it, the timer will be reseted to prevent resource fade out in front of player.
    -> Applied only to Galebrook and Wellington, cause it’s the only map that resources can be used to stuck things.

    This is just an ideia to improve less resource stucking.
    Of course, this is a thing that DEV should think about, cause depending on the amount of resources avaliable to implement it(each counting timer by resource), it could cause a lag, so it’s a solution, but should be checked.

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