It’s been a long year but it’s finally here. Carrot weight has been reduced from 5 to 4. I pray the game’s delicate balance will be preserved and not thrown into chaos. Read on for a few more interesting changes.. (more…)
Kaylovespie here! ^_^ Our admin JVH is busy working on server capacity so I will be providing you with the latest changes. We have a new pumpkin head and farmer overalls for the Halloween season. Available to everyone in the appearance menu for a limited time! Added the EU server 😀 It shares account names but has its own stats and items. A separate leaderboard will be put up soon. Added AOE repair feature to the repair kit, which requires repair skill 10+ and flint in your inventory which can drain during AOE repairs. (more…)
Lots of fun changes. I already made some of this live over the last couple of days. Before I get into it, an exciting milestone I’ve been working towards all year is finally happening: The official mobile app is in early access on the Google Play Store! It’s still being tested and refined but take a look. IOS next. Now for the notes: (more…)
This is a quality of life patch to improve player experience. Let’s jump right into the changes:
- A daily quest system has been added. Right now there is only one quest: Level up! Every day you do this in a row you will gain a 20% experience bonus, up to 100% max. This helps to incentivise active play and reduce grind. If you miss a day it wont reset, but will go down by 20% instead.
- When you lose connection or log out you go back to the splash screen with a reconnect button. This is an important change for the mobile release so you don’t have to refresh the page.
- Now when you are typing a message in normal chat it will show a typing icon above your head (Thanks to EmanResu for the suggestion). It wont show the icon if you are typing a command.
- The Build button now changes to ‘Craft’ when you have selected an item that (more…)
Thanks to a work project I haven’t been able to finish the bigger things I was planning for next patch, but I wanted to implement some quick changes for now. Some people have pointed out that its hard for less established players to defend their homes. I have ideas for an ‘infamy’ system, but here’s a start: (more…)